Rage Beast - Fire version (Wind secondary). No drop - Earth version (Light secondary). Snarl (Guardian Only) - Attempts to inflict Fear (3 turns, 33%) up to twice per turn (Two turns of Celerity count as one) on the opponent for good synergy with Eat Fear (See 0-proc weapons, Darkness category).Lycan Strength (Toggle) (Guardian Only) - Increases your STR by +50 at the cost of some SP.Lycan Reflexes (Toggle) - Increases your DEX by +50 at the cost of some MP.Werewolf is recommended for Warriors or Rangers, or Mages with a Fear Eater setup (see 0-proc Magic Weapons, Darkness category). Location: Darkovia Forest -> Vampire Castle Vampyro (Z-Tokens) - Fire version (Water secondary). Psionic Vampire - Energy version (Dark secondary). No drop - Darkness version (Wind secondary).īlue Blood - Water version (Light secondary).Ĭhthonian Count - Earth version (Ice secondary). Become the Beast (Guardian Only) - Like the toggle for Bloodzerker listed below, with the three differences being you don't get locked for a specific element, you get a damage penalty (-25% for Magic, -12.5% Melee / Ranged), and spells are boosted by +37.5%.Mesmerize (Guardian Only) - Attempts to inflict Control (100%) up to twice per turn (Two turns of Celerity count as one) on the opponent for a superb synergy with Love Potion (listed in the misc category).Eldritch Attunement - Heal 26.4 MP per turn.Ancient Wisdom (Toggle) (Guardian Only) - Increases your INT by +50 at the cost of some MP.Alluring Pressence (Toggle) - Increases your CHA by +50 at the cost of some MP.